Showing posts with label Retail. Show all posts
Showing posts with label Retail. Show all posts

16/11/2013

Story-liners: Lego Marvel Super Heroes (2013)

Game: Lego Marvel Super Heroes
Release: 2013, Retail
System: Playstation 3, Playstation 4, Playstation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, PC
Starring: Adrian Pasdar, John Eric Bentley, James Arnold Taylor
Directed by: Mark Hoffmeier
IMDB page: Link opens in a new window
Description: When The Silver Surfer is shot down on his trip to earth, his cosmic board scatters into powerful cosmic blocks. It becomes a race against time, when Earth's Mightiest Heroes are fighting the greatest villains in the Marvel universe, led by Doctor Doom, to stop them from using the new blocks for their nefarious purposes.

Hans' thoughts:

Lego Games. Starting with the Lego Star Wars games, the game company Travellers Tales has managed to turn simple retellings of movie storylines into both a major marketing success and a series of genuinely well-made childrens platformers. This game is the third of their licensed to be based on an original tale, following the two Lego Batman games. The game is pretty much the same formula from the previous Lego games overall, carrying over the open world hub and voiced cut-scenes from Lego Batman 2: DC Super Heroes. Thankfully, while the appearances of other superheroes in Lego Batman 2 amounted to not much more than cameos (save for the case of Superman) Lego Marvel Superheroes benefits from it's title not being bound to a single character. Besides the "must show" characters made popular by The Avengers movie, we have a surprising amount of lesser-known characters making an appearance in the game. I was actually baffled by how little the game banks on using characters and situations similar to the films. Of course you can't go completely without it and jokes like Nick Fury constantly eating Shawarma, or animations like Hulk throwing his enemies in a similar fashion to his most memorable moment in The Avengers can be found throughout the title, some of running gags are based on exaggerating the characters which means that they can become kind of grating on the nerves after a while. There are only so many times you want to hear Captain America make a pun based on his patriotism. Characters having a large part in the story is mainly that of Iron Man, Spider-Man, Captain America.. and then out of nowhere: Reed Richards aka. Mister Fantastic. While not too obscure, it has been quite a while since The Fantastic Four made a major appearance in contemporary media. It just goes to show that the writers has not allowed themselves to be held back by a memo from the marketing depart which, considering the state of the competition over at DC, is really refreshing. The game even has some boss fights featuring lesser known Marvel villains. 

The look of the game, as you may have guessed, is entirely based on Lego's. In the former titles it could look very much off a times but thankfully this time around the higher quality graphics has really helped in making the game actually look and feel like you're looking at the toys interacting with the environments. The voice work of the game is, while not quite up to snuff at times, never too bad. The best one is Clark Gregg, once again reprising his role as Agent Coulson. I have to admit that I have never been much of a fan of the character but it is nice to have him around none the less. There is the occasional line from the others, especially the female actor for Maria Hill, that is read rather mechanically, but it never to the point where you are pulled out of your engagement in just how fun the simplistic controls for the game is. This is a major strong point for the lego games, when you have completed the main story once you're able to unlock tons of well-known characters and collectibles. There are hours to be spent on the game if you're going after 100%. A new addition to the game is additional side-stages, all narrated in comic book fashion by the fan-favorite character Deadpool, who sadly doesn't make an appearance in the main story aside from a small cameo. In the side-stages, you're exposed to mini-stories like The Vulture & Howard The Duck attacking Marvel Studios. These small amounts of Deadpool are at the very least fun to listen to, and of course he's also available as a unlockable character once you've completed the storyline. 

This game, while not encompassing ALL of the Marvel universe (Let's face it, that would be a 50+ hour game) it does manage to make the characters very approachable to even the untrained fan. For the bigger true believers, there are fun meta-gags scattered throughout the game which I'm sure you'll pick up on right away. To me, this was the game at it's finest. Jokes about recurring character tropes, fun (if repetitive) banter from bystanders and a story which managed to only become better and better as the story went along. All the major Marvel villains make a noteworthy appearance, and while it's kinda obvious what the end-game of the villains is, it still makes for a great moment when the jig is up and our heroes have to fight the big bad that's been looming over the story ever since before the title screen. The twists and turns the story makes to include as many well-established Marvel locals as possible also makes for a welcome surprise. There are a few places I would've loved to have seen (such as the African nation Wakanda) but on the other hand, forcing such places into the story would probably have made it suffer from it. As it is, most of the story takes place in the hometown of most of the Marvel superheroes: New York city. While I very much doubt that the interpretation of the city is accurate at all (I've never been there), the map is big enough to make it feel like you're actually making your way through a big city. MArvel Superheroes manages to give a quick introduction to a beloved group of characters, while still telling a fun story. the question "I wonder who's gonna turn up next" is probably gonna be on your mind as you play through this simple, yet enjoyable experience.

14/07/2013

Story-liners: The Last of Us (2013)

Game: The Last of Us
Release: 2013, Retail
System: Sony Playstation 3
Starring: Ashley Johnson, Hana Hayes, Troy Baker
Directed by: Bruce Stanley
IMDB page: Link opens in a new window
Description: 20 years after the near-destruction of mankind, the smugglers Joel and Tess are hired to escort a young girl through the now dangerous and overgrown lands of the former U.S.A.

Hans' thoughts:

Already when the trailers for this game came out, it was apparent that this would be a visually stunning experience. However, looks isn't everything when it comes to videogames, so thankfully the gameplay goes right along with it. But this is story-liners! So how about the story?

As little as I'd like to admit it, female characters have never found much dignity in gaming. Video games are, to this day, primarily a male oriented hobby and it shows; Female characters are almost always grounded in the prospect of eye-candy. In a few cases, characters is too fancy a description of some of the female representations in gaming. I tell you this because Ellie, the main female protagonist, may very well be the most dignified, complete female character I've ever encountered. She may not be brave right out of the bag - but she's believably concerned. After all, this is a world infested with zombies - and this bunch is a nasty one. Not only does Ellie not seem perfect at the beginning, she doesn't seem completely broken and useless either. She's grown up in a quarantined area and has a such never had to fend for herself - she learns how to do that and so much more. Ellie is resourceful, witty and nice to be around. The player get's genuinely concerned for her safety, giving the player an incentive to look out for her - beyond the mere aspect of it being the objective of the adventure. Now, this could have been a case of just one really well-written female character with the others being two-dimensional but no, every single female character we actually get to spend time with grows as a character, and shows us a lot of sides of their personalities. You'll find no sultry femme fatales or damsels in distress here. But likewise, the characters aren't just need-no-man tomboys. They're just people who live in a very, very dangerous world and has had to adapt to that fact.

Other than females, this game also handles loss extremely well. As it should, again, this game takes place after the gosh darn fall of human civilization. Our main character Joel has seen some serious stuff and has done less than honorable things to survive for the last 20 years. We see him before and after the fall of humanity and see just how different he's become. Which he should have, people grow all their life and Joel is not exception. Is he a bad person? Well the story seems to let the audience decide that for themselves - not through the popular method of a moral choice system. No, the game is actually pretty linear, they just show Joel as he is and the things he does in order to make it to the next day. That said, he's thankfully not completely cold about murder and he's not ignoring the moral ambiguity of the things he's done. He's just learned to live with it in order to survive - that's what makes him compelling to me. He knows what he does is completely insane, but he doesn't dwell on it. He doesn't joke about it either, he just doesn't talk about it.

As for the actual plot - while some outcomes are sort of obvious in the eyes of the trained viewer, the story actually threw me through a loop more than a few times. This story has some great twists and turns and everytime is as surprising as the next. It doesn't go Shyamalon however, it knows how to balance out the surprises with the heartfelt interaction between characters and the absolute horror of the dangers they face. Let's keep it to just stating that zombies isn't the only threat waiting for the main characters out there. Far from it.

If you want a great send-off to this console generation, as well as just one of the best survival stories out there, you should pick up The Last of Us. While zombies have become fairly frequent these days - most times less successful than others, The Last of Us doesn't actually make this a body-count fest and instead focus on what made the genre good to begin with. The human race and what happens to it when everything goes completely haywire - as told by some of the most well-rounded characters in story-telling.

29/06/2013

Story-liners: Fallout 3 (2008)

War, war never changes.
Game: Fallout 3
Alternate version: Fallout 3 Game of the Year Edition
Release: 2008, retail
System: PC/Sony Playstation 3/Microsoft Xbox 360
Starring: Liam Neeson, Malcolm McDowell, Ron Perlman
Directed by: Ashley Cheng
IMDB page: Link opens in a new window
Description: In the year 2077, the American people sealed themselves in bunkers called Vaults to escape the impending nuclear holocaust. In 2277, you are a citizen of Vault 101. The Vault has never been reopened, and probably never would be, if your father hadn't suddenly done so. You find yourself chased out of Vault 101 and into The Capital Wasteland trying to chase down your dad and find out why.

Hans' thoughts:

Before I get to the actual review, I'd like to state that since this is a open-world RPG, the game is absolutely HUMONGOUS. Therefore, I will keep to the main story arc of the game, disregarding the side-quests and downloadable content. Sit back tight, this one's gonna be a long one:

The Fallout series has always been a very politically oriented franchise. Set in a world where the paranoia of the Cold War endured and the popular culture always held a similar vein to 50's culture. To me, this series serves as a slap back to reality for those who dare speak of the 50's as "the good old days". Funnily enough, the series does lend a certain love to the era, making a lot of the positive parts of the game be derived from the 50's. Here I'm especially talking about the in-game radio playing music from the 30's/40's/50's. Seemingly the only music that survived the nuclear holocaust were by singers like Billie Holiday - who would have thought it?

After a short intro sequence, and a narrator bringing you up to speed on the state of the universe, the game starts off at your birth. Here you'll go through character creation, followed by certain moments from your childhood all the way until you've turned around 19 your first steps, your 10th birthday, your school finals). Here, the first thing you'll notice is probably this: your father is voiced by Liam Neeson. Now, if you haven't had the urge to check the cast of the game's voice actors, you probably will now. Ron Perlman? Malcolm McDowell? The game actually has quite a few big name actors attached to it, but somehow Fallout 3's atmosphere manages to pull you so far into the story that you forget the world around you. This is what happened to me at least, in any other case I had noticed Neeson right away, just as well with Perlman. However, the few seconds of an absolutely stunning intro-sequence made me forget about everything. Suddenly, I was in The Capital Wasteland.

Throughout the game, the player
 character is consistently referred to as
"The Lone Wanderer" and "That Kid from the Vault".
As for the other voice actors attached, they generally do a good job. However, it brought me out of the experience more than a few times on the sheer scope of how recycled certain voice actors were. You have 3 or 4 voice actors doing the voices for almost all the characters - important ones included. The only exceptions to this rule are your father (Liam Neeson), the narrator (Ron Perlman), President Eden (Malcolm McDowell), Three-Dog (Erik Pullum), Elder Lyons (William Bassett), the player character at age 1 (Jake Howard) and Amata (Odette Annable). The rest of the 50+ voiced characters in the game are done by Jeff Baker, Karen Carbone, Johnny Contino, Gregory Gorton, Peter Gil and Duncan Hood. Those are a LOT of characters for such a small crew of voice actors. Unfortunately, this also means that a lot of the work done by the 6 crowd voices are at times phoned in performances. While certainly not to the depths of some dubs I've heard, at times it is certainly a bit emotionless. This isn't helped by the fact that non-playable characters keep direct eye-contact with you during the entire conversation you have with each of them. You will notice the entire problem a lot more, when sound-files bundle up and a character speaks through 2 or 3 different voice actors because of the conversation choices you have made. A frail old man will suddenly speak with the voice of a 30-something and such.

On the right, a typical raider from Fallout. On the left, Wez from
Mad Max 2: The Road Warrior
Stylistically this game is beautiful, in spite of the destruction of the world around you. The 200 years following the nuclear holocaust has led to mutated animals, a heavy decline in the state of buildings - those that are left, anyway - and of course the unity of what's left of humanity leaves much to be desired. Speaking of humanity, while a lot of the positive input you get from the game (such as the aforementioned radio) take a lot of notes from the 50's, a lot of the antagonists you face are grounded firmly in the 60's and 70's. An immediate threat (besides the monsters) you'll face is that of the raiders, gangs running through the wastes in packs. They are all heavily inspired by 60's, 70's and 80's counter-culture, especially that of punk. They drink a lot, they yell a lot, they curse a lot, they take a lot of drugs and a big bulk of them have Mohawks (which, if you think about it doesn't make much sense in a world where resources are very limited). Though many of them are cannibals and takes slaves, if that somehow makes it make more sense. They also wear these sorts of strapped together metal armors, I imagine their initial designs were inspired by that of the Mad Max movies.

As for the actual looming villain in the distance, this is a case of a great setup, but not that much of a pay-off. Throughout the game you see these small robots flying around, transmitting a radio signal you can play from your "Pip-boy", a sort of all-in-one computer that's strapped to your wrist (the thing also serves as the game's menu system). The radio signal is transmitted by someone calling themselves "President Eden". Eden sounds like a kindly old man, living up to the all-American patriot stereotype. He speaks of a dog he had as a child, what it means to be an American and quotes famous Americans, seemingly oblivious of the extremely "survival-of-the-fittest" world around him. The music he plays on his radio station is also music you would describe as fiercely patriotic. These are songs such as "Stars and Stripes", "Yankee doodle" and "Dixie". 
I've been thinking quite a bit lately about something we can all relate to, something that is unquestionably, inescapably… American. I am referring, of course, to our great national pastime - baseball. - John Henry Eden 
As for the pay-off, while it is certainly surprising to find out who President Eden is, the final battle against the antagonists of the game could have been so much more than what it eventually amounts to. I'm not going to spoil what it is here - suffice to say that the build up is so much better than the actual pay-off.

That is actually a very accurate description of the entirety of the main story-line of the game as well. While the game itself has some great themes, pieces of dialogue and atmosphere, the main story-line ultimately falls flat. Many of the non-canon side-quests amount to much better told stories and in some cases more well-rounded characters. Especially the optional add-on content puts a lot more emphasis on character development and detail. The father (the only other character featured in the game from the beginning to the end) ends up being a very one-note character, ultimately becoming the "father was a saint" stereotype. Throughout the game, he constantly makes a point of quoting the deceased mother's favorite religious quote:
I am Alpha and Omega. The beginning... and the end. I will give unto him that is athirst of the fountain of the water of life, freely. - Revelation 21:6
To the quotes credit it does end up being a great narrative tool on the hows and whys of his actions. However, the father ends up being very bland, which is sad when considering the talent doing the voice. This is a classic example of the journey being better than the destination.

Wrapping things up, while Fallout 3 is a great game game play-wise, the story ultimately feels a bit flat and rushed compared to the rest of the content in the game. I wanna re-emphasize that I only looked at the main plot in the original version of the game. This game holds a lot of great content, loads of hours of worthy gameplay as well as an entirely new ending provided by the add-on content. If you are to play this game, I suggest you play that version instead.

(All quotes and additional information was and can be found on The Vault, the Fallout themed Wikipedia)

05/06/2013

Story-liners: Injustice: Gods among us (2013)

This is a new segment where we look at cinematic video game story lines.

Game: Injustice: Gods Among Us
Release: 2013, retail
System: Sony Playstation 3/Microsoft Xbox 360
Starring: Kevin Conroy, Richard Epcar, Adam Baldwin
Directed by: Dominic Cianciolo
IMDB page: Link opens in a new window
Description: Metropolis is lost, The Joker has hypnotized Superman with Scarecrows fear toxin to beat Lois Lane to death, her heart set up to an atomic bomb. Furious, Superman takes the life of The Joker, declaring a zero tolerance policy on crime

Hans' thoughts:

This is quite the achievement, a licensed game that's good and a fighter with a decent storyline in one package. Decent is a very fitting word for this story. While it is certainly entertaining the stakes doesn't feel very high because it's an elseworlds story, meaning it doesn't take place in the main DC universe. This could have been just fine except the characters from the original universe is transported into this one, taking away suspense. At least the voice acting is very good, so good in fact that Batman veteran Kevin Conroy is outstaged by the lesser known names.

Most likely inspired by the Flashpoint event in the comics, Injustice: Gods Among Us takes place in an universe where Superman has killed the well-known Batman villain The Joker after the latter had tricked him into killing his beloved Lois Lane. Now the planet Earth is ruled by Superman and those who follows him, declaring martial law on supervillains and taking in any who would support his cause, even former villains. In the main universe, The Justice League are just about to stop The Joker from detonating a bomb in the middle of Metropolis when they're instead transported to Superman's new One Earth Empire. Meeting up with this worlds Batman, now the leader of a small resistance force, our heroes must stop the corrupted godlike Superman and bring order back to a world that seems far beyond helping.

As far as comic book storylines goes, this is pretty good. Our heroes face a larger than life threat and are constantly going through twists and turns to save a world, because that's what heroes do. Unfortunately, like most modern DC products, far too much emphasis is put on Batman and his surrounding characters. While definitely a character with great potential for drama, the absence of more non-Gotham based DC superheroes and villains saddens me. If you play the game, you'll quickly notice that the roster (DLC included) features a lot of Batman characters. You'll also notice that Batman has a lot more stages dedicated to him as well (The Batcave, Gotham downtown, Two versions of Arkham Asylum AND Wayne Manor) while not even Superman, the game's main villain, has more than two. This is not a critique of Batman as a character, he's my personal favorite and I always love to see him around but the DC comic book universe has such a rich amount of characters and locations that emphasising this much on a single character seems unnecessary.

For a fighter, this one definitely breaks the stereotype and the game may be worth renting for the storyline alone

Project Wonderful 3