30/06/2013

Rambo III (1988)

Film: Rambo III
Release: 1988, theatrical
Starring: Sylvester Stallone, Richard Crenna, Kurtwood Smith
Directed by: Peter MacDonald
Previous in the series: Rambo: First Blood Part II
Next in the series: Rambo
IMDB page: Link opens in a new window
Description: After his friend and mentor, Colonel Trautman, goes Missing In Action, John Rambo gears up and goes to Afghanistan.

Hans' thoughts:

So whereas First Blood was very dark, Rambo: First Blood Part II was very over the top. This movie sits somewhere inbetween, unfortunately, it really doesn't work out for it.

Let me retrace my steps for a second and talk about the plot. When we rejoin our hero in this move, Rambo is doing some pretty well-shot stick fighting. Implant this image in your mind, because this is actually the highpoint of the movie. It's all down hill from here. Rambo has gone to Thailand and chosen to live in peace in a buddhist castle, now, this could have been a great - albeit risky - film. The movie could have dealt with Rambo struggling to find a place in the world outside of warfare. Dealing with finding peace and trying to resolve his problems without violence. This could have been a nice tail-end to the roots of the franchise, veterans who struggle to find a place in the world and dealing with major trauma. Unfortunately, this is Hollywood. Money is meant to be made on this movie. This results in Rambo being approached by his former mentor Col. Trautman about going to Afghanistan to fight the Soviets (much akin to the beginning of the last movie).

To the movie's credit though, initially Rambo declines and we don't see yet another retake on American officials not respecting him. Trautman goes to Afghanistan by himself and it isn't till he's caught by the Soviets that the government officials talk him into going in to save him. It's also nice to the character of Colonel Trautman actually doing something active instead of just being the guy who defends him verbally like in the two former movies. Where this movie fails isn't really in the plot, but more in the poor attempts to marry the serious aspect of First Blood with the over-the-top action of Rambo: First Blood Part II. This results in a first half where the characters act almost as a tour-guide of Afghanistan and it's culture. Followed by a second half of an otherwise pretty serious movie being turned into action schlock. Really, the action in this movie makes even less sense than in Part II. Of course, the action is much more reserved than in the former movie. Rambo III doesn't have nearly the same amount of absolutely ridicolous explosions. One of them stood out to me though, you'll probably guess which one if you watch it yourself.

This movie could have been a lot better than it is, by choosing what it wanted to do. It could have gone the absolutely action-filled route of Part II, or sticked to it's guns on the reserved nature of Part I. As it stands, it becomes a weird mess of atmosphere. The movie is perfectly servicable though, it's just sad that it could have been so much more than it turned out to be.

Blue Thunder (1983)

Film: Blue Thunder
Release: 1983, theatrical
Starring: Malcolm McDowell, Roy Scheider, Daniel Stern
Directed by: John Badham
IMDB page: Link opens in a new window
Description: A skilled helicopter pilot is struggling with Post-Traumatic stress disorder and a suspension from the force. Meanwhile, the government is testing a new type of high-tech police helicopter nearby - The Blue Thunder.

Hans' thoughts:

When you ask someone "What is the most important part of a good movie" people will give you a lot of different answers, some will say a good plot, others will say a skilled crew. While these are all very good answers, one of my top 5 necessities for a good movie is thus:

Likable protagonists. This movie doesn't exactly have that.  Don't get me wrong, the movie certainly makes an effort to try and make us like the characters but in earnest the actors are just too bland to make it happen. This ended up being a boring movie because of that, not that I think a stronger crew could have made the movie all that better. The story is paced strangely to say the least, and the motivations behind the different characters are never explained in full. You have Roy Scheider walking around trying to pull off the bad ass cop look, unfortunately he never does or says anything that gives us that feeling so he ends up just being kind of awkward towards his peers. Daniel Stern's character, the young upstart Lymangood, could have been a somewhat interesting character. Unfortunately we never learn anything about him as a person other than he apparently can't control himself when he sees cleavage and scratches at the computer screen like a 14-year old trying desperately to prove to his classmates that he isn't homosexual. Even Malcolm McDowell's villain character isn't all that interesting. Not that the poor guy isn't given much to work with, he's supposed to be a posh British guy but we never understand why he's evil. He's just kinda evil because in the 80's, people with British accents were evil. They even try to give him a catchphrase, but every single actors delivery of the line is just to flat that I just cringed whenever it's said.

The plot just doesn't make a lick of sense. So we have this police force pilot who - for whatever reason, get's a new upstart partner. The first thing they decide to do is to use official government equipment for spying on women. Then you have some sort of PTSD subplot that never really goes anywhere. Because hey, First Blood just came out last year and it's apparently a topic we bring up now! It made me feel bad for people who actually had to deal with it in their lives. So I guess it kinda succeeded in that aspect, just not the way they intended. Here's a hint guys, if your character is supposed to have PTSD, please for the love of cinema take a minute to consider how much you actually know about the condition. If your answer is "Well, they saw something bad happen right?" or anything to that effect do me a favor and donate to a PTSD charity instead.

 So all in all, this was a very bland and boring movie. I don't really think it could have been anything else with that concept. What it seems like happened with this movie, is that they looked at what elements made other movies popular at the and just kinda threw them together hoping for something coherent. This is what happens when money win over creativity.

29/06/2013

Story-liners: Fallout 3 (2008)

War, war never changes.
Game: Fallout 3
Alternate version: Fallout 3 Game of the Year Edition
Release: 2008, retail
System: PC/Sony Playstation 3/Microsoft Xbox 360
Starring: Liam Neeson, Malcolm McDowell, Ron Perlman
Directed by: Ashley Cheng
IMDB page: Link opens in a new window
Description: In the year 2077, the American people sealed themselves in bunkers called Vaults to escape the impending nuclear holocaust. In 2277, you are a citizen of Vault 101. The Vault has never been reopened, and probably never would be, if your father hadn't suddenly done so. You find yourself chased out of Vault 101 and into The Capital Wasteland trying to chase down your dad and find out why.

Hans' thoughts:

Before I get to the actual review, I'd like to state that since this is a open-world RPG, the game is absolutely HUMONGOUS. Therefore, I will keep to the main story arc of the game, disregarding the side-quests and downloadable content. Sit back tight, this one's gonna be a long one:

The Fallout series has always been a very politically oriented franchise. Set in a world where the paranoia of the Cold War endured and the popular culture always held a similar vein to 50's culture. To me, this series serves as a slap back to reality for those who dare speak of the 50's as "the good old days". Funnily enough, the series does lend a certain love to the era, making a lot of the positive parts of the game be derived from the 50's. Here I'm especially talking about the in-game radio playing music from the 30's/40's/50's. Seemingly the only music that survived the nuclear holocaust were by singers like Billie Holiday - who would have thought it?

After a short intro sequence, and a narrator bringing you up to speed on the state of the universe, the game starts off at your birth. Here you'll go through character creation, followed by certain moments from your childhood all the way until you've turned around 19 your first steps, your 10th birthday, your school finals). Here, the first thing you'll notice is probably this: your father is voiced by Liam Neeson. Now, if you haven't had the urge to check the cast of the game's voice actors, you probably will now. Ron Perlman? Malcolm McDowell? The game actually has quite a few big name actors attached to it, but somehow Fallout 3's atmosphere manages to pull you so far into the story that you forget the world around you. This is what happened to me at least, in any other case I had noticed Neeson right away, just as well with Perlman. However, the few seconds of an absolutely stunning intro-sequence made me forget about everything. Suddenly, I was in The Capital Wasteland.

Throughout the game, the player
 character is consistently referred to as
"The Lone Wanderer" and "That Kid from the Vault".
As for the other voice actors attached, they generally do a good job. However, it brought me out of the experience more than a few times on the sheer scope of how recycled certain voice actors were. You have 3 or 4 voice actors doing the voices for almost all the characters - important ones included. The only exceptions to this rule are your father (Liam Neeson), the narrator (Ron Perlman), President Eden (Malcolm McDowell), Three-Dog (Erik Pullum), Elder Lyons (William Bassett), the player character at age 1 (Jake Howard) and Amata (Odette Annable). The rest of the 50+ voiced characters in the game are done by Jeff Baker, Karen Carbone, Johnny Contino, Gregory Gorton, Peter Gil and Duncan Hood. Those are a LOT of characters for such a small crew of voice actors. Unfortunately, this also means that a lot of the work done by the 6 crowd voices are at times phoned in performances. While certainly not to the depths of some dubs I've heard, at times it is certainly a bit emotionless. This isn't helped by the fact that non-playable characters keep direct eye-contact with you during the entire conversation you have with each of them. You will notice the entire problem a lot more, when sound-files bundle up and a character speaks through 2 or 3 different voice actors because of the conversation choices you have made. A frail old man will suddenly speak with the voice of a 30-something and such.

On the right, a typical raider from Fallout. On the left, Wez from
Mad Max 2: The Road Warrior
Stylistically this game is beautiful, in spite of the destruction of the world around you. The 200 years following the nuclear holocaust has led to mutated animals, a heavy decline in the state of buildings - those that are left, anyway - and of course the unity of what's left of humanity leaves much to be desired. Speaking of humanity, while a lot of the positive input you get from the game (such as the aforementioned radio) take a lot of notes from the 50's, a lot of the antagonists you face are grounded firmly in the 60's and 70's. An immediate threat (besides the monsters) you'll face is that of the raiders, gangs running through the wastes in packs. They are all heavily inspired by 60's, 70's and 80's counter-culture, especially that of punk. They drink a lot, they yell a lot, they curse a lot, they take a lot of drugs and a big bulk of them have Mohawks (which, if you think about it doesn't make much sense in a world where resources are very limited). Though many of them are cannibals and takes slaves, if that somehow makes it make more sense. They also wear these sorts of strapped together metal armors, I imagine their initial designs were inspired by that of the Mad Max movies.

As for the actual looming villain in the distance, this is a case of a great setup, but not that much of a pay-off. Throughout the game you see these small robots flying around, transmitting a radio signal you can play from your "Pip-boy", a sort of all-in-one computer that's strapped to your wrist (the thing also serves as the game's menu system). The radio signal is transmitted by someone calling themselves "President Eden". Eden sounds like a kindly old man, living up to the all-American patriot stereotype. He speaks of a dog he had as a child, what it means to be an American and quotes famous Americans, seemingly oblivious of the extremely "survival-of-the-fittest" world around him. The music he plays on his radio station is also music you would describe as fiercely patriotic. These are songs such as "Stars and Stripes", "Yankee doodle" and "Dixie". 
I've been thinking quite a bit lately about something we can all relate to, something that is unquestionably, inescapably… American. I am referring, of course, to our great national pastime - baseball. - John Henry Eden 
As for the pay-off, while it is certainly surprising to find out who President Eden is, the final battle against the antagonists of the game could have been so much more than what it eventually amounts to. I'm not going to spoil what it is here - suffice to say that the build up is so much better than the actual pay-off.

That is actually a very accurate description of the entirety of the main story-line of the game as well. While the game itself has some great themes, pieces of dialogue and atmosphere, the main story-line ultimately falls flat. Many of the non-canon side-quests amount to much better told stories and in some cases more well-rounded characters. Especially the optional add-on content puts a lot more emphasis on character development and detail. The father (the only other character featured in the game from the beginning to the end) ends up being a very one-note character, ultimately becoming the "father was a saint" stereotype. Throughout the game, he constantly makes a point of quoting the deceased mother's favorite religious quote:
I am Alpha and Omega. The beginning... and the end. I will give unto him that is athirst of the fountain of the water of life, freely. - Revelation 21:6
To the quotes credit it does end up being a great narrative tool on the hows and whys of his actions. However, the father ends up being very bland, which is sad when considering the talent doing the voice. This is a classic example of the journey being better than the destination.

Wrapping things up, while Fallout 3 is a great game game play-wise, the story ultimately feels a bit flat and rushed compared to the rest of the content in the game. I wanna re-emphasize that I only looked at the main plot in the original version of the game. This game holds a lot of great content, loads of hours of worthy gameplay as well as an entirely new ending provided by the add-on content. If you are to play this game, I suggest you play that version instead.

(All quotes and additional information was and can be found on The Vault, the Fallout themed Wikipedia)

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